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      <h1>ARMOR</h1>
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Armors basicaly protect you from magical or physical damage.
Some armor parts give you bonuses or penalties for your Hp, Sap, Stamina and/or Focus stats when they are worn.<br>
<h4>Basics</h4>
<a href="">Origin</a> : The origin of this item.<br>
<a href="">Quality</a> : The quality of this armor.
The higher the quality, the greater the protection it will offers.<br>
<a href="">Weight</a> : The weight of this item.
The weight of this item.
If the total weight is too high, your movement speed may be slowed.<br>
<a href="">Bulk</a> : How much space the item takes in your inventory.
Space in each inventory is limited meaning that bulky items cannot be carried in large numbers.<br>
<a href="">Hit Points</a> : The hit points of this item.
This value will degrade with use of the item.
When it reaches 0, the item is destroyed.<br>
<h4>Armor related</h4>
<a href="">Armor Type</a> : General categories of armor are Clothes, Light, Medium and Heavy.<br>
<a href="">Dodge Skill Modifier</a> : when you wear an armor, your dodge skill may be lowered.<br>
<a href="">Parry Skill Modifier</a> : when you wear an armor, your parry skill may be lowered.<br>
<a href="">Action Malus</a> : The penalty this armor adds to the <a href="interf_identity.html">Total Malus</a>.<br>
<a href="">Protection</a> : The damage inflicted by each hit you receive is reduced by this factor, maximized by :<br>
- <a href="">Max vs Slash</a> : max hit points substracted for a 'slashing damage' impact.<br>
- <a href="">Max vs Pierce</a> : max hit points substracted for a 'piercing damage' impact.<br>
- <a href="">Max vs Blunt</a> : max hit points substracted for a 'blunt damage' impact.<br>
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